blob: bfcfa18918124956942a400eb29aa31659016966 [file] [log] [blame]
RWTexture3D<int4> arg_0 : register(u0, space1);
void textureStore_24e6b7() {
int3 arg_1 = (1).xxx;
int4 arg_2 = (1).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_24e6b7();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_24e6b7();
return;
}