blob: 82bb1f2a357a796cd27a24d1898684951c7c9499 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_3e0dc4() {
int2 arg_1 = (1).xx;
uint arg_2 = 1u;
float4 arg_3 = (1.0f).xxxx;
arg_0[int3(arg_1, int(arg_2))] = arg_3;
}
void fragment_main() {
textureStore_3e0dc4();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_3e0dc4();
return;
}