blob: fffc3215e8167a9ef3047a8a0c59ecfa8ed14f8c [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_4c454f() {
uint2 arg_1 = (1u).xx;
uint arg_2 = 1u;
int4 arg_3 = (int(1)).xxxx;
uint2 v = arg_1;
int4 v_1 = arg_3;
arg_0[uint3(v, uint(arg_2))] = v_1;
}
void fragment_main() {
textureStore_4c454f();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_4c454f();
}