blob: 3d3d46f290e5f81c678986c3059ef7042cd1de03 [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_6e6cc0() {
int arg_1 = 1;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_6e6cc0();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_6e6cc0();
return;
}