blob: 3107dbfb5d65555202e651693db4684244cd78f8 [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_885921() {
uint3 arg_1 = (1u).xxx;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_885921();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_885921();
return;
}