blob: b437e31d5b08eaceaf5c52cff97698236cb20110 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_8a46ff() {
int2 arg_1 = (int(1)).xx;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_8a46ff();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_8a46ff();
}