blob: b4c3c246fa81797f80b9ed93fd2336c17894050d [file] [log] [blame]
RWTexture1D<int4> arg_0 : register(u0, space1);
void textureStore_958353() {
uint arg_1 = 1u;
int4 arg_2 = (int(1)).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_958353();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_958353();
}