blob: 3ee1f8ac1d5429080153aa65c98590af473a2b3e [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_958353(texture1d<int, access::write> tint_symbol) {
uint arg_1 = 1u;
int4 arg_2 = int4(1);
tint_symbol.write(arg_2, uint(arg_1));
}
fragment void fragment_main(texture1d<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_958353(tint_symbol_1);
return;
}
kernel void compute_main(texture1d<int, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_958353(tint_symbol_2);
return;
}