blob: f5fac684b1615fed1f9e82dcbb555958b23ec647 [file] [log] [blame]
RWTexture1D<uint4> arg_0 : register(u0, space1);
void textureStore_a6e78f() {
uint arg_1 = 1u;
uint4 arg_2 = (1u).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_a6e78f();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a6e78f();
}