blob: 4d2dee9b1078e582f2f9eb1ed61c2d05e92cc397 [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_ac67aa() {
int3 arg_1 = (int(1)).xxx;
uint4 arg_2 = (1u).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_ac67aa();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_ac67aa();
}