blob: 9687a0408cde41bad4586a3f5e8e21d6ade2f0b5 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_b16110() {
uint2 arg_1 = (1u).xx;
uint arg_2 = 1u;
int4 arg_3 = (1).xxxx;
arg_0[uint3(arg_1, arg_2)] = arg_3;
}
void fragment_main() {
textureStore_b16110();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b16110();
return;
}