blob: bb2a96a901f11160acb0233f298ac5836147aea2 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_b286b4() {
int2 arg_1 = (1).xx;
int arg_2 = 1;
uint4 arg_3 = (1u).xxxx;
arg_0[int3(arg_1, arg_2)] = arg_3;
}
void fragment_main() {
textureStore_b286b4();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b286b4();
return;
}