blob: ef4fba2d33475f24f842c0b81644496b9fdcf92a [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_b76ff3() {
uint2 arg_1 = (1u).xx;
int4 arg_2 = (int(1)).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_b76ff3();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b76ff3();
}