| #version 460 |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, rg32ui) uniform highp uimage3D arg_0; |
| void textureStore_b9c81a() { |
| ivec3 arg_1 = ivec3(1); |
| uvec4 arg_2 = uvec4(1u); |
| imageStore(arg_0, arg_1, arg_2); |
| } |
| void main() { |
| textureStore_b9c81a(); |
| } |
| #version 460 |
| |
| layout(binding = 0, rg32ui) uniform highp uimage3D arg_0; |
| void textureStore_b9c81a() { |
| ivec3 arg_1 = ivec3(1); |
| uvec4 arg_2 = uvec4(1u); |
| imageStore(arg_0, arg_1, arg_2); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| textureStore_b9c81a(); |
| } |