blob: 2d1bb7c958031bd90cc832fc549e6a5f10487785 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_c1f29e(texture1d<float, access::write> tint_symbol) {
uint arg_1 = 1u;
float4 arg_2 = float4(1.0f);
tint_symbol.write(arg_2, uint(arg_1));
}
fragment void fragment_main(texture1d<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_c1f29e(tint_symbol_1);
return;
}
kernel void compute_main(texture1d<float, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_c1f29e(tint_symbol_2);
return;
}