blob: 6f2cbef731134d46383f3e8d12e90346df3669b3 [file] [log] [blame]
RWTexture1D<int4> arg_0 : register(u0, space1);
void textureStore_c79451() {
uint arg_1 = 1u;
int4 arg_2 = (int(1)).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_c79451();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_c79451();
}