blob: fdee432ffa89830f7e880f63e9067cf04b8d33e6 [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_c9d780() {
uint arg_1 = 1u;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_c9d780();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_c9d780();
}