blob: e5328ee2ed9b547aadd37064522dd44d237bc916 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_ea30d2() {
uint2 arg_1 = (1u).xx;
int arg_2 = 1;
int4 arg_3 = (1).xxxx;
arg_0[uint3(arg_1, uint(arg_2))] = arg_3;
}
void fragment_main() {
textureStore_ea30d2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_ea30d2();
return;
}