blob: e5d80e7afc0a9fe06f3413a3508667e552c8d03f [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_ee6acc(texture3d<float, access::write> tint_symbol) {
int3 arg_1 = int3(1);
float4 arg_2 = float4(1.0f);
tint_symbol.write(arg_2, uint3(arg_1));
}
fragment void fragment_main(texture3d<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_ee6acc(tint_symbol_1);
return;
}
kernel void compute_main(texture3d<float, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_ee6acc(tint_symbol_2);
return;
}