#version 310 es | |
#extension GL_AMD_gpu_shader_half_float: require | |
f16vec3 tint_float_modulo(f16vec3 x, f16vec3 y) { | |
return (x - (y * trunc((x / y)))); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
float16_t a = 4.0hf; | |
f16vec3 b = f16vec3(1.0hf, 2.0hf, 3.0hf); | |
f16vec3 r = tint_float_modulo(f16vec3(a), b); | |
} |