blob: 8f23ebaf1c85bb1822f5a7b70932894e852f0f8a [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
f16vec3 tint_float_modulo(f16vec3 x, f16vec3 y) {
return (x - (y * trunc((x / y))));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
float16_t a = 4.0hf;
f16vec3 b = f16vec3(1.0hf, 2.0hf, 3.0hf);
f16vec3 r = tint_float_modulo(f16vec3(a), b);
}