#include <metal_stdlib> | |
using namespace metal; | |
struct A { | |
int B; | |
}; | |
struct _A { | |
int _B; | |
}; | |
kernel void f(device int* tint_symbol [[buffer(0)]]) { | |
_A const c = _A{}; | |
int const d = c._B; | |
*(tint_symbol) = as_type<int>((as_type<uint>(c._B) + as_type<uint>(d))); | |
return; | |
} | |