SKIP: FAILED | |
#version 310 es | |
struct main_out { | |
vec4 position_1_1; | |
}; | |
uint x_2 = 0u; | |
vec4 position_1 = vec4(0.0f); | |
void main_1() { | |
} | |
main_out main(uint x_2_param) { | |
x_2 = x_2_param; | |
main_1(); | |
return main_out(position_1); | |
} | |
error: Error parsing GLSL shader: | |
ERROR: 0:11: 'main' : function cannot take any parameter(s) | |
ERROR: 0:11: 'structure' : entry point cannot return a value | |
ERROR: 0:11: '' : compilation terminated | |
ERROR: 3 compilation errors. No code generated. | |
tint executable returned error: exit status 1 |