commit | 1fb3f1dafc1cdf1fb4e866c9b760b156bd243a92 | [log] [tgz] |
---|---|---|
author | Yunchao He <yunchao.he@intel.com> | Wed Apr 07 03:08:00 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Apr 07 03:08:00 2021 +0000 |
tree | c240e59cb530e2d2dc1107e87762d908c8a7b9ef | |
parent | ee1a3b32ce4c97e8e8ee1c70751d580bb763a2ca [diff] |
Implement 3D texture copy on D3D12: T2B and T2T This change implements 3D texture copy on D3D12 for texture to buffer and texture to texture copy for full copy upon the entire 3D texture. It also uses a function named CopyBufferToTexture to wrap CopyBufferTo3DTexture and CopyBufferTo2DTextureWithCopySplits. Likewise, it uses another function named CopyTextureToBuffer to wrap Copy3DTextureToBuffer and Copy2DTextureToBufferWithCopySplits. BUG: dawn:547 Change-Id: I4293f6ca4d37f604e6f1c10827686d17469a07ca Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46820 Commit-Queue: Yunchao He <yunchao.he@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.