| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: S = struct @align(16) { |
| a:vec4<i32> @offset(0) |
| } |
| |
| $B1: { # root |
| %v:ptr<storage, S, read_write> = var @binding_point(0, 0) |
| } |
| |
| %foo = func():void { |
| $B2: { |
| %3:ptr<storage, vec4<i32>, read_write> = access %v, 0u |
| %4:vec4<i32> = load %3 |
| %5:vec4<i32> = let %4 |
| %6:vec4<i32> = construct 2i |
| %7:vec4<i32> = call %tint_mod_v4i32, %5, %6 |
| store %3, %7 |
| ret |
| } |
| } |
| %tint_mod_v4i32 = func(%lhs:vec4<i32>, %rhs:vec4<i32>):vec4<i32> { |
| $B3: { |
| %11:vec4<bool> = eq %rhs, vec4<i32>(0i) |
| %12:vec4<bool> = eq %lhs, vec4<i32>(-2147483648i) |
| %13:vec4<bool> = eq %rhs, vec4<i32>(-1i) |
| %14:vec4<bool> = and %12, %13 |
| %15:vec4<bool> = or %11, %14 |
| %16:vec4<i32> = select %rhs, vec4<i32>(1i), %15 |
| %17:vec4<i32> = let %16 |
| %18:vec4<i32> = div %lhs, %17 |
| %19:vec4<i32> = mul %18, %17 |
| %20:vec4<i32> = sub %lhs, %19 |
| ret %20 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |