commit | ff023dcc4b2e372614961e298b5d7f4dfcd6265d | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Tue Mar 21 17:17:48 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Mar 21 17:17:48 2023 +0000 |
tree | 6638996787d6121bce88ed3f2327a09d7ccdb16c | |
parent | 921d5069b963f7ee42c509e9350a4b505b8c83b3 [diff] |
Move D3DCompliationRequest struct to d3d folder So it can be shared between D3D11 and D3D12 backends. Bug: dawn:1705 Change-Id: Iafd2a1d66a9989229892f86a61a0d4df26f3d672 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124881 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Peng Huang <penghuang@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.