|author||Jiawei Shao <firstname.lastname@example.org>||Thu May 21 10:38:36 2020 +0000|
|committer||Commit Bot service account <email@example.com>||Thu May 21 10:38:36 2020 +0000|
Disallow using combined textures and samplers in shaders This patch adds a validation to disallow declaraing combined textures and samplers in shaders. SPVC doesn't provide a way to extract the information of combined textures and samplers from shaders, so currently we cannot add the related validation when we use SPVC. BUG=dawn:423 TEST=dawn_unittests Change-Id: I81f05dc6adb57fbc981ee1a651e160c096315551 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22000 Reviewed-by: Austin Eng <firstname.lastname@example.org> Reviewed-by: Corentin Wallez <email@example.com> Commit-Queue: Jiawei Shao <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.