commit | 216c10d2703b888537457e6419ab25171fa2630e | [log] [tgz] |
---|---|---|
author | Hugo Amiard <hugo.amiard@laposte.net> | Mon May 18 23:56:11 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon May 18 23:56:11 2020 +0000 |
tree | dbc54894e26cf9353d549ac96559a452bd29f1e3 | |
parent | e25ee25e774366f8c178ee5a9cb29def31ce9611 [diff] |
D3D12: Implement UseDxc toggle to use DXC for HLSL compilation Factor out common shader compilation logic to ShaderModuleD3D12 used by both RenderPipeline and ComputePipeline, and implement a new compilation path using DXC when UseDXC toggle is enabled Bug: dawn:402 Change-Id: I67d3ae0aecee11634af917735456ddbe10b3d86a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21840 Commit-Queue: Hugo Amiard <hugo.amiard@laposte.net> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.