)]}'
{
  "commit": "21c69bd2cc2fec7a6c088c96d690e4998a5b99d3",
  "tree": "a3264968eb857bce409c349df44c1303215756c1",
  "parents": [
    "8df3b4794dcce53a20fc46da9d8699e423ddb623"
  ],
  "author": {
    "name": "Shrek Shao",
    "email": "shrekshao@google.com",
    "time": "Wed Jun 25 14:51:13 2025 -0700"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Wed Jun 25 14:51:13 2025 -0700"
  },
  "message": "[Compat GL] Add render pipeline tests for TextureShaderBuiltinTests\n\nFor render pipeline cases, vertex and fragment shader could both have\ntextures in the same bind group needing builtins from uniform.\n\nThis triggers bug in the texture builtin uniforms transform.\nFirst add a suppressed test.\n\nBug: 427409135\nChange-Id: I8befffbfa3596b1586a75575c6c0365f60b1c0c7\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/248714\nCommit-Queue: Shrek Shao \u003cshrekshao@google.com\u003e\nReviewed-by: Corentin Wallez \u003ccwallez@chromium.org\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "8cf2f874ba859a7359db298b80989b2352aa3e77",
      "old_mode": 33188,
      "old_path": "src/dawn/tests/end2end/TextureShaderBuiltinTests.cpp",
      "new_id": "31564fb586facb0b6fe52c82c18e9df2d305ded3",
      "new_mode": 33188,
      "new_path": "src/dawn/tests/end2end/TextureShaderBuiltinTests.cpp"
    }
  ]
}
