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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNWIRE_SERVER_OBJECTSTORAGE_H_
#define DAWNWIRE_SERVER_OBJECTSTORAGE_H_
#include "dawn_wire/WireCmd_autogen.h"
#include "dawn_wire/WireServer.h"
#include <algorithm>
#include <map>
#include <unordered_set>
namespace dawn::wire::server {
struct DeviceInfo {
std::unordered_set<uint64_t> childObjectTypesAndIds;
Server* server;
ObjectHandle self;
};
// Whether this object has been allocated, or reserved for async object creation.
// Used by the KnownObjects queries
enum class AllocationState : uint32_t {
Free,
Reserved,
Allocated,
};
template <typename T>
struct ObjectDataBase {
// The backend-provided handle and generation to this object.
T handle;
uint32_t generation = 0;
AllocationState state;
// This points to an allocation that is owned by the device.
DeviceInfo* deviceInfo = nullptr;
};
// Stores what the backend knows about the type.
template <typename T>
struct ObjectData : public ObjectDataBase<T> {};
enum class BufferMapWriteState { Unmapped, Mapped, MapError };
template <>
struct ObjectData<WGPUBuffer> : public ObjectDataBase<WGPUBuffer> {
// TODO(enga): Use a tagged pointer to save space.
std::unique_ptr<MemoryTransferService::ReadHandle> readHandle;
std::unique_ptr<MemoryTransferService::WriteHandle> writeHandle;
BufferMapWriteState mapWriteState = BufferMapWriteState::Unmapped;
WGPUBufferUsageFlags usage = WGPUBufferUsage_None;
// Indicate if writeHandle needs to be destroyed on unmap
bool mappedAtCreation = false;
};
// Pack the ObjectType and ObjectId as a single value for storage in
// an std::unordered_set. This lets us avoid providing our own hash and
// equality comparison operators.
inline uint64_t PackObjectTypeAndId(ObjectType type, ObjectId id) {
static_assert(sizeof(ObjectType) * 8 <= 32, "");
static_assert(sizeof(ObjectId) * 8 <= 32, "");
return (static_cast<uint64_t>(type) << 32) + id;
}
inline std::pair<ObjectType, ObjectId> UnpackObjectTypeAndId(uint64_t payload) {
ObjectType type = static_cast<ObjectType>(payload >> 32);
ObjectId id = payload & 0xFFFFFFFF;
return std::make_pair(type, id);
}
template <>
struct ObjectData<WGPUDevice> : public ObjectDataBase<WGPUDevice> {
// Store |info| as a separate allocation so that its address does not move.
// The pointer to |info| is stored in device child objects.
std::unique_ptr<DeviceInfo> info = std::make_unique<DeviceInfo>();
};
// Keeps track of the mapping between client IDs and backend objects.
template <typename T>
class KnownObjects {
public:
using Data = ObjectData<T>;
KnownObjects() {
// Reserve ID 0 so that it can be used to represent nullptr for optional object values
// in the wire format. However don't tag it as allocated so that it is an error to ask
// KnownObjects for ID 0.
Data reservation;
reservation.handle = nullptr;
reservation.state = AllocationState::Free;
mKnown.push_back(std::move(reservation));
}
// Get a backend objects for a given client ID.
// Returns nullptr if the ID hasn't previously been allocated.
const Data* Get(uint32_t id, AllocationState expected = AllocationState::Allocated) const {
if (id >= mKnown.size()) {
return nullptr;
}
const Data* data = &mKnown[id];
if (data->state != expected) {
return nullptr;
}
return data;
}
Data* Get(uint32_t id, AllocationState expected = AllocationState::Allocated) {
if (id >= mKnown.size()) {
return nullptr;
}
Data* data = &mKnown[id];
if (data->state != expected) {
return nullptr;
}
return data;
}
// Allocates the data for a given ID and returns it.
// Returns nullptr if the ID is already allocated, or too far ahead, or if ID is 0 (ID 0 is
// reserved for nullptr). Invalidates all the Data*
Data* Allocate(uint32_t id, AllocationState state = AllocationState::Allocated) {
if (id == 0 || id > mKnown.size()) {
return nullptr;
}
Data data;
data.state = state;
data.handle = nullptr;
if (id >= mKnown.size()) {
mKnown.push_back(std::move(data));
return &mKnown.back();
}
if (mKnown[id].state != AllocationState::Free) {
return nullptr;
}
mKnown[id] = std::move(data);
return &mKnown[id];
}
// Marks an ID as deallocated
void Free(uint32_t id) {
ASSERT(id < mKnown.size());
mKnown[id].state = AllocationState::Free;
}
std::vector<T> AcquireAllHandles() {
std::vector<T> objects;
for (Data& data : mKnown) {
if (data.state == AllocationState::Allocated && data.handle != nullptr) {
objects.push_back(data.handle);
data.state = AllocationState::Free;
data.handle = nullptr;
}
}
return objects;
}
std::vector<T> GetAllHandles() {
std::vector<T> objects;
for (Data& data : mKnown) {
if (data.state == AllocationState::Allocated && data.handle != nullptr) {
objects.push_back(data.handle);
}
}
return objects;
}
private:
std::vector<Data> mKnown;
};
// ObjectIds are lost in deserialization. Store the ids of deserialized
// objects here so they can be used in command handlers. This is useful
// for creating ReturnWireCmds which contain client ids
template <typename T>
class ObjectIdLookupTable {
public:
void Store(T key, ObjectId id) {
mTable[key] = id;
}
// Return the cached ObjectId, or 0 (null handle)
ObjectId Get(T key) const {
const auto it = mTable.find(key);
if (it != mTable.end()) {
return it->second;
}
return 0;
}
void Remove(T key) {
auto it = mTable.find(key);
if (it != mTable.end()) {
mTable.erase(it);
}
}
private:
std::map<T, ObjectId> mTable;
};
} // namespace dawn::wire::server
#endif // DAWNWIRE_SERVER_OBJECTSTORAGE_H_