void set_float4(inout float4 vec, int idx, float val) { | |
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec; | |
} | |
[numthreads(1, 1, 1)] | |
void unused_entry_point() { | |
return; | |
} | |
float foo() { | |
const int oob = 99; | |
const float b = (0.0f).xxxx[min(uint(oob), 3u)]; | |
float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f); | |
set_float4(v, min(uint(oob), 3u), b); | |
return b; | |
} |