commit | 1a15991c84a43381945cf5af171ddb6cef5406ae | [log] [tgz] |
---|---|---|
author | Brandon Jones <brandon1.jones@intel.com> | Thu Jun 11 17:12:35 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Jun 11 17:12:35 2020 +0000 |
tree | 449f9f6aab6c3482ed4759d3b04446e09be210b6 | |
parent | 4cef4b89ff4521ee22ecec396f9f7bbf355cd7f9 [diff] |
Add fuzzer for the d3d12 backend Adds harness for fuzzing the d3d12 backend with a WARP device. Bug: dawn:444 Change-Id: I3e5ca325b19eb8b6cfe53e4d833c5acbbd293a26 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22880 Commit-Queue: Brandon Jones <brandon1.jones@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.