commit | 2550e967241f415eebe5a0a897e21d8e51899c56 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Tue Mar 17 01:51:56 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Mar 17 01:51:56 2020 +0000 |
tree | efd7fa3546284330bd0bdc89084f2a141b3dcce5 | |
parent | 1cad25886949e30548675e20164775f48c654211 [diff] |
Fix OpenGL over-eager lazy zero initialization for textures Bug: dawn:145, dawn:348 Change-Id: I3b6e7b148a171bdcb50bcb825858cbf967c64c87 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16983 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.