#include <metal_stdlib> | |
using namespace metal; | |
struct tint_module_vars_struct { | |
device float* s; | |
}; | |
kernel void tint_symbol(device float* s [[buffer(0)]]) { | |
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.s=s}; | |
float3x3 const m = float3x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f)); | |
float3 const v = m[1u]; | |
float const f = v.y; | |
(*tint_module_vars.s) = f; | |
} |