blob: c266cc28ccd6552c0fdd46da69b7c7be7266c364 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct In {
float4 pos;
float4 uv;
float4 fbf;
};
struct f_inputs {
float4 In_uv [[user(locn0)]];
float4 In_fbf [[color(0)]];
};
void g(float a, float b, float c) {
}
void f_inner(In in) {
g(in.pos.x, in.uv.x, in.fbf.y);
}
fragment void f(float4 In_pos [[position]], f_inputs inputs [[stage_in]]) {
f_inner(In{.pos=In_pos, .uv=inputs.In_uv, .fbf=inputs.In_fbf});
}