#include <metal_stdlib> | |
using namespace metal; | |
struct In { | |
float4 pos; | |
float4 uv; | |
float4 fbf; | |
}; | |
struct f_inputs { | |
float4 In_uv [[user(locn0)]]; | |
float4 In_fbf [[color(0)]]; | |
}; | |
void g(float a, float b, float c) { | |
} | |
void f_inner(In in) { | |
g(in.pos.x, in.uv.x, in.fbf.y); | |
} | |
fragment void f(float4 In_pos [[position]], f_inputs inputs [[stage_in]]) { | |
f_inner(In{.pos=In_pos, .uv=inputs.In_uv, .fbf=inputs.In_fbf}); | |
} |