|author||Corentin Wallez <email@example.com>||Thu Jun 11 17:35:26 2020 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Thu Jun 11 17:35:26 2020 +0000|
Vulkan: handle Device extensions more programmatically Similarly to the CL for Instance extensions, it makes each device extension linked to an enum class and a bitset. Logic surrounding device extensions is changed to take advantage of this to be more programmatic and less error prone when adding support for a new extension. Bug: dawn:457 Change-Id: Iecf623c40b890b7e00ba972d5eac0712866692b5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22941 Reviewed-by: Corentin Wallez <email@example.com> Commit-Queue: Corentin Wallez <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.