[M149] GL: add missing stage visibility check Original change's description: > GL: add missing stage visibility check > > In GenerateArrayLengthFromUniformData(), skip bindings that are > not visible to the current stage. > > Bug: 517031505 > > Change-Id: Ida25ca9233a6880461f67a177e9d2257c1727094 > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/313155 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Stephen White <senorblanco@chromium.org> (cherry picked from commit 73591422f504902c597a67beaeb8e22101f030bd) Bug: 520437192,517031505 Change-Id: Ida25ca9233a6880461f67a177e9d2257c1727094 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/314317 Auto-Submit: Chrome Cherry Picker <chrome-cherry-picker@chops-service-accounts.iam.gserviceaccount.com> Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.