blob: 51e26b0dea302496aa8f44776efc4623d9fbcf6d [file] [log] [blame]
struct vertex_main_out {
float4 tint_symbol_1_1;
};
struct vertex_main_outputs {
float4 vertex_main_out_tint_symbol_1_1 : SV_Position;
};
Texture2DMS<float4> arg_0 : register(t0, space1);
static float4 tint_symbol_1 = (0.0f).xxxx;
void textureLoad_6273b1() {
float res = 0.0f;
int2 v = int2((int(0)).xx);
res = float4(arg_0.Load(v, int(int(1))).x, 0.0f, 0.0f, 0.0f)[0u];
}
void tint_symbol_2(float4 tint_symbol) {
tint_symbol_1 = tint_symbol;
}
void vertex_main_1() {
textureLoad_6273b1();
tint_symbol_2((0.0f).xxxx);
}
vertex_main_out vertex_main_inner() {
vertex_main_1();
vertex_main_out v_1 = {tint_symbol_1};
return v_1;
}
void fragment_main_1() {
textureLoad_6273b1();
}
void fragment_main() {
fragment_main_1();
}
void compute_main_1() {
textureLoad_6273b1();
}
[numthreads(1, 1, 1)]
void compute_main() {
compute_main_1();
}
vertex_main_outputs vertex_main() {
vertex_main_out v_2 = vertex_main_inner();
vertex_main_outputs v_3 = {v_2.tint_symbol_1_1};
return v_3;
}