|author||Austin Eng <firstname.lastname@example.org>||Thu May 28 16:05:04 2020 +0000|
|committer||Commit Bot service account <email@example.com>||Thu May 28 16:05:04 2020 +0000|
Add ScopedEnvironmentVar class for setting env variables in BackendVk In the Vulkan backend, we only need to set VK_LAYER_PATH and VK_ICD_FILENAMES while we're gathering the device information. After this, we should unset the environment variables or they will persist and affect loading Vulkan again (from Dawn or another client) in the future. Bug: dawn:406 Change-Id: I30c38b0980e181126fcd7fa911bbf9e8aa35f3b8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22021 Reviewed-by: Stephen White <firstname.lastname@example.org> Reviewed-by: Corentin Wallez <email@example.com> Commit-Queue: Austin Eng <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.