commit | 29d712f9de99c646bbebd97cbe55ad5d81486612 | [log] [tgz] |
---|---|---|
author | Natasha Lee <natlee@microsoft.com> | Mon Mar 30 11:37:44 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon Mar 30 11:37:44 2020 +0000 |
tree | edb0258c0b964d94ca26ca00d7ee3eaffaf1b4f0 | |
parent | 81431f5034b4ce3a0cdc339709bd8ca8856fe427 [diff] |
D3D12 Immediately release pending commands We want to release pending commands in Device::WaitForIdleForDestruction() so that when we call TickImpl(), we can reset the command allocators. Bug: dawn:269 Change-Id: Ibd8fdd685a4e9ed7cce8176ba097bc67687bcd97 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18101 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.