blob: ac532e2dab6fd9d2ad75897c5a7b2a0e11859992 [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureLoad_4ccf9a() {
uint4 res = arg_0.Load((1u).xxx);
prevent_dce.Store4(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_4ccf9a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_4ccf9a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_4ccf9a();
return;
}