blob: aa7728e73bfb71d40553b71be29c599f33a8eb47 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d_array<uint, access::read_write> arg_0;
};
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void textureStore_aedea3(tint_module_vars_struct tint_module_vars) {
tint_module_vars.arg_0.write(uint4(1u), uint2(1u), 1);
tint_module_vars.arg_0.fence();
}
float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) {
textureStore_aedea3(tint_module_vars);
return float4(0.0f);
}
fragment void fragment_main(texture2d_array<uint, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_aedea3(tint_module_vars);
}
kernel void compute_main(texture2d_array<uint, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_aedea3(tint_module_vars);
}
vertex vertex_main_outputs vertex_main(texture2d_array<uint, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)};
}