Set point size value for vertex shader in OptionalVertexInputTest

When pipeline topology is set to Point_List, PointSize must be written
in vertex shader for Vulkan backend.

BUG=dawn:146

Change-Id: I0ea6aa937866d1985287d353f82d344100b41acd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
diff --git a/src/tests/end2end/VertexInputTests.cpp b/src/tests/end2end/VertexInputTests.cpp
index e6b1e4a..7fa02e5 100644
--- a/src/tests/end2end/VertexInputTests.cpp
+++ b/src/tests/end2end/VertexInputTests.cpp
@@ -534,6 +534,7 @@
             #version 450
             void main() {
                 gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
+                gl_PointSize = 1.0;
             })");
 
     dawn::ShaderModule fsModule =