commit | 2a2392073b5c7ea58aab69cc8fdccb42be81c6a2 | [log] [tgz] |
---|---|---|
author | Li, Hao <hao.x.li@intel.com> | Wed Sep 11 15:59:16 2019 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Sep 11 15:59:16 2019 +0000 |
tree | a65256012eb023edc62c98596a1512cac54da9f7 | |
parent | 4cc1891039150a63ded4ba3e9a61facb67745fa5 [diff] |
Set point size value for vertex shader in OptionalVertexInputTest When pipeline topology is set to Point_List, PointSize must be written in vertex shader for Vulkan backend. BUG=dawn:146 Change-Id: I0ea6aa937866d1985287d353f82d344100b41acd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11140 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Hao Li <hao.x.li@intel.com>
diff --git a/src/tests/end2end/VertexInputTests.cpp b/src/tests/end2end/VertexInputTests.cpp index e6b1e4a..7fa02e5 100644 --- a/src/tests/end2end/VertexInputTests.cpp +++ b/src/tests/end2end/VertexInputTests.cpp
@@ -534,6 +534,7 @@ #version 450 void main() { gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f); + gl_PointSize = 1.0; })"); dawn::ShaderModule fsModule =