|author||Corentin Wallez <email@example.com>||Fri Oct 16 14:07:06 2020 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Fri Oct 16 14:07:06 2020 +0000|
Format: Move the baseType to be per-aspect. This also introduces a per-aspect supportedComponentTypes that exactly mirrors baseType for now but will contain additional bits in the future (like DepthComparison for depth textures). It is also a step towards being able to create single-aspect view of depth-stencil textures to sample either the depth or the stencil component. Bug: dawn:527 Change-Id: I3ab224d07c136c682cc2993b9a8599237d318130 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30103 Reviewed-by: Austin Eng <email@example.com> Reviewed-by: Stephen White <firstname.lastname@example.org> Commit-Queue: Corentin Wallez <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.