commit | 2a8ada79514632d2b9a60bd570cc3fcbf02b18e8 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Fri Oct 16 14:07:06 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Fri Oct 16 14:07:06 2020 +0000 |
tree | abf592116130a9453a6f065465b0e27d8e5d6617 | |
parent | b1938273e4050931cadf697a946a0bcb49821ce1 [diff] |
Format: Move the baseType to be per-aspect. This also introduces a per-aspect supportedComponentTypes that exactly mirrors baseType for now but will contain additional bits in the future (like DepthComparison for depth textures). It is also a step towards being able to create single-aspect view of depth-stencil textures to sample either the depth or the stencil component. Bug: dawn:527 Change-Id: I3ab224d07c136c682cc2993b9a8599237d318130 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30103 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.