blob: 7da04adc1d6df96dd15992a3291f6f2a4d3d7492 [file] [log] [blame]
// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/Commands.h"
#include "dawn_native/BindGroup.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/CommandAllocator.h"
#include "dawn_native/ComputePipeline.h"
#include "dawn_native/QuerySet.h"
#include "dawn_native/RenderBundle.h"
#include "dawn_native/RenderPipeline.h"
#include "dawn_native/Texture.h"
namespace dawn_native {
void FreeCommands(CommandIterator* commands) {
commands->Reset();
Command type;
while (commands->NextCommandId(&type)) {
switch (type) {
case Command::BeginComputePass: {
BeginComputePassCmd* begin = commands->NextCommand<BeginComputePassCmd>();
begin->~BeginComputePassCmd();
break;
}
case Command::BeginRenderPass: {
BeginRenderPassCmd* begin = commands->NextCommand<BeginRenderPassCmd>();
begin->~BeginRenderPassCmd();
break;
}
case Command::CopyBufferToBuffer: {
CopyBufferToBufferCmd* copy = commands->NextCommand<CopyBufferToBufferCmd>();
copy->~CopyBufferToBufferCmd();
break;
}
case Command::CopyBufferToTexture: {
CopyBufferToTextureCmd* copy = commands->NextCommand<CopyBufferToTextureCmd>();
copy->~CopyBufferToTextureCmd();
break;
}
case Command::CopyTextureToBuffer: {
CopyTextureToBufferCmd* copy = commands->NextCommand<CopyTextureToBufferCmd>();
copy->~CopyTextureToBufferCmd();
break;
}
case Command::CopyTextureToTexture: {
CopyTextureToTextureCmd* copy =
commands->NextCommand<CopyTextureToTextureCmd>();
copy->~CopyTextureToTextureCmd();
break;
}
case Command::Dispatch: {
DispatchCmd* dispatch = commands->NextCommand<DispatchCmd>();
dispatch->~DispatchCmd();
break;
}
case Command::DispatchIndirect: {
DispatchIndirectCmd* dispatch = commands->NextCommand<DispatchIndirectCmd>();
dispatch->~DispatchIndirectCmd();
break;
}
case Command::Draw: {
DrawCmd* draw = commands->NextCommand<DrawCmd>();
draw->~DrawCmd();
break;
}
case Command::DrawIndexed: {
DrawIndexedCmd* draw = commands->NextCommand<DrawIndexedCmd>();
draw->~DrawIndexedCmd();
break;
}
case Command::DrawIndirect: {
DrawIndirectCmd* draw = commands->NextCommand<DrawIndirectCmd>();
draw->~DrawIndirectCmd();
break;
}
case Command::DrawIndexedIndirect: {
DrawIndexedIndirectCmd* draw = commands->NextCommand<DrawIndexedIndirectCmd>();
draw->~DrawIndexedIndirectCmd();
break;
}
case Command::EndComputePass: {
EndComputePassCmd* cmd = commands->NextCommand<EndComputePassCmd>();
cmd->~EndComputePassCmd();
break;
}
case Command::EndRenderPass: {
EndRenderPassCmd* cmd = commands->NextCommand<EndRenderPassCmd>();
cmd->~EndRenderPassCmd();
break;
}
case Command::ExecuteBundles: {
ExecuteBundlesCmd* cmd = commands->NextCommand<ExecuteBundlesCmd>();
auto bundles = commands->NextData<Ref<RenderBundleBase>>(cmd->count);
for (size_t i = 0; i < cmd->count; ++i) {
(&bundles[i])->~Ref<RenderBundleBase>();
}
cmd->~ExecuteBundlesCmd();
break;
}
case Command::InsertDebugMarker: {
InsertDebugMarkerCmd* cmd = commands->NextCommand<InsertDebugMarkerCmd>();
commands->NextData<char>(cmd->length + 1);
cmd->~InsertDebugMarkerCmd();
break;
}
case Command::PopDebugGroup: {
PopDebugGroupCmd* cmd = commands->NextCommand<PopDebugGroupCmd>();
cmd->~PopDebugGroupCmd();
break;
}
case Command::PushDebugGroup: {
PushDebugGroupCmd* cmd = commands->NextCommand<PushDebugGroupCmd>();
commands->NextData<char>(cmd->length + 1);
cmd->~PushDebugGroupCmd();
break;
}
case Command::SetComputePipeline: {
SetComputePipelineCmd* cmd = commands->NextCommand<SetComputePipelineCmd>();
cmd->~SetComputePipelineCmd();
break;
}
case Command::SetRenderPipeline: {
SetRenderPipelineCmd* cmd = commands->NextCommand<SetRenderPipelineCmd>();
cmd->~SetRenderPipelineCmd();
break;
}
case Command::SetStencilReference: {
SetStencilReferenceCmd* cmd = commands->NextCommand<SetStencilReferenceCmd>();
cmd->~SetStencilReferenceCmd();
break;
}
case Command::SetViewport: {
SetViewportCmd* cmd = commands->NextCommand<SetViewportCmd>();
cmd->~SetViewportCmd();
break;
}
case Command::SetScissorRect: {
SetScissorRectCmd* cmd = commands->NextCommand<SetScissorRectCmd>();
cmd->~SetScissorRectCmd();
break;
}
case Command::SetBlendColor: {
SetBlendColorCmd* cmd = commands->NextCommand<SetBlendColorCmd>();
cmd->~SetBlendColorCmd();
break;
}
case Command::SetBindGroup: {
SetBindGroupCmd* cmd = commands->NextCommand<SetBindGroupCmd>();
if (cmd->dynamicOffsetCount > 0) {
commands->NextData<uint32_t>(cmd->dynamicOffsetCount);
}
cmd->~SetBindGroupCmd();
break;
}
case Command::SetIndexBuffer: {
SetIndexBufferCmd* cmd = commands->NextCommand<SetIndexBufferCmd>();
cmd->~SetIndexBufferCmd();
break;
}
case Command::SetVertexBuffer: {
SetVertexBufferCmd* cmd = commands->NextCommand<SetVertexBufferCmd>();
cmd->~SetVertexBufferCmd();
break;
}
case Command::WriteTimestamp: {
WriteTimestampCmd* cmd = commands->NextCommand<WriteTimestampCmd>();
cmd->~WriteTimestampCmd();
break;
}
}
}
commands->DataWasDestroyed();
}
void SkipCommand(CommandIterator* commands, Command type) {
switch (type) {
case Command::BeginComputePass:
commands->NextCommand<BeginComputePassCmd>();
break;
case Command::BeginRenderPass:
commands->NextCommand<BeginRenderPassCmd>();
break;
case Command::CopyBufferToBuffer:
commands->NextCommand<CopyBufferToBufferCmd>();
break;
case Command::CopyBufferToTexture:
commands->NextCommand<CopyBufferToTextureCmd>();
break;
case Command::CopyTextureToBuffer:
commands->NextCommand<CopyTextureToBufferCmd>();
break;
case Command::CopyTextureToTexture:
commands->NextCommand<CopyTextureToTextureCmd>();
break;
case Command::Dispatch:
commands->NextCommand<DispatchCmd>();
break;
case Command::DispatchIndirect:
commands->NextCommand<DispatchIndirectCmd>();
break;
case Command::Draw:
commands->NextCommand<DrawCmd>();
break;
case Command::DrawIndexed:
commands->NextCommand<DrawIndexedCmd>();
break;
case Command::DrawIndirect:
commands->NextCommand<DrawIndirectCmd>();
break;
case Command::DrawIndexedIndirect:
commands->NextCommand<DrawIndexedIndirectCmd>();
break;
case Command::EndComputePass:
commands->NextCommand<EndComputePassCmd>();
break;
case Command::EndRenderPass:
commands->NextCommand<EndRenderPassCmd>();
break;
case Command::ExecuteBundles: {
auto* cmd = commands->NextCommand<ExecuteBundlesCmd>();
commands->NextData<Ref<RenderBundleBase>>(cmd->count);
break;
}
case Command::InsertDebugMarker: {
InsertDebugMarkerCmd* cmd = commands->NextCommand<InsertDebugMarkerCmd>();
commands->NextData<char>(cmd->length + 1);
break;
}
case Command::PopDebugGroup:
commands->NextCommand<PopDebugGroupCmd>();
break;
case Command::PushDebugGroup: {
PushDebugGroupCmd* cmd = commands->NextCommand<PushDebugGroupCmd>();
commands->NextData<char>(cmd->length + 1);
break;
}
case Command::SetComputePipeline:
commands->NextCommand<SetComputePipelineCmd>();
break;
case Command::SetRenderPipeline:
commands->NextCommand<SetRenderPipelineCmd>();
break;
case Command::SetStencilReference:
commands->NextCommand<SetStencilReferenceCmd>();
break;
case Command::SetViewport:
commands->NextCommand<SetViewportCmd>();
break;
case Command::SetScissorRect:
commands->NextCommand<SetScissorRectCmd>();
break;
case Command::SetBlendColor:
commands->NextCommand<SetBlendColorCmd>();
break;
case Command::SetBindGroup: {
SetBindGroupCmd* cmd = commands->NextCommand<SetBindGroupCmd>();
if (cmd->dynamicOffsetCount > 0) {
commands->NextData<uint32_t>(cmd->dynamicOffsetCount);
}
break;
}
case Command::SetIndexBuffer:
commands->NextCommand<SetIndexBufferCmd>();
break;
case Command::SetVertexBuffer: {
commands->NextCommand<SetVertexBufferCmd>();
break;
}
case Command::WriteTimestamp: {
commands->NextCommand<WriteTimestampCmd>();
break;
}
}
}
} // namespace dawn_native