commit | 9ff83f6c957f5de7f6d63e199a175277e598f8a8 | [log] [tgz] |
---|---|---|
author | Hao Li <hao.x.li@intel.com> | Tue Jan 12 01:44:01 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Jan 12 01:44:01 2021 +0000 |
tree | 729ea0a0c82566415567418e5bc2524159c2760b | |
parent | ea26a8ce553fe2efa94830f3d7326072487bde3f [diff] |
Query API: Non-precise occlusion query on D3D12 - Implement begin/endOcclusionQuery on D3D12, the query result is binary (0/1), so we don't need compute shader on D3D12. - Add end2end tests with depth/stencil/scissor tests enable/disable Bug: dawn:434 Change-Id: I7b58987a9bc3e7f9cbcdee83f630aaa166582f5f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36860 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Hao Li <hao.x.li@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.