blob: 01f4152967678f9cd63c140fd329f46a4dc4ebbd [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: PixelLocal = struct @align(4) {
a:u32 @offset(0)
b:i32 @offset(4)
c:f32 @offset(8)
}
In = struct @align(16) {
uv:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%P:ptr<pixel_local, PixelLocal, read_write> = var
}
%f = @fragment func(%pos:vec4<f32> [@position], %in:In):void {
$B2: {
%5:ptr<pixel_local, u32, read_write> = access %P, 0u
%6:f32 = access %pos, 0u
%7:u32 = call %tint_f32_to_u32, %6
%9:u32 = let %7
%10:f32 = access %in, 0u, 0u
%11:u32 = call %tint_f32_to_u32, %10
%12:u32 = add %9, %11
%13:u32 = load %5
%14:u32 = add %13, %12
store %5, %14
ret
}
}
%tint_f32_to_u32 = func(%value:f32):u32 {
$B3: {
%16:u32 = convert %value
%17:bool = gte %value, 0.0f
%18:u32 = select 0u, %16, %17
%19:bool = lte %value, 4294967040.0f
%20:u32 = select 4294967295u, %18, %19
ret %20
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************