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dawn
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2c4c3a10f47c7be432bcd4e00661be340fb226bb
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/
test
/
tint
/
expressions
/
zero_init
/
mat3x3
/
f16.wgsl.expected.ir.glsl
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#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
void
f
()
{
f16mat3 v
=
f16mat3
(
f16vec3
(
0.0hf
),
f16vec3
(
0.0hf
),
f16vec3
(
0.0hf
));
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
}