#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
int tint_div(int lhs, int rhs) { | |
return (lhs / mix(rhs, 1, bool(uint((rhs == 0)) | uint(bool(uint((lhs == (-2147483647 - 1))) & uint((rhs == -1))))))); | |
} | |
void foo() { | |
int a = 0; | |
vec4 b = vec4(0.0f, 0.0f, 0.0f, 0.0f); | |
mat2 c = mat2(0.0f, 0.0f, 0.0f, 0.0f); | |
a = tint_div(a, 2); | |
b = (b * mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f))); | |
c = (c * 2.0f); | |
} | |