blob: ea779b1b5d9e00da5443ae94a2bf86f02f01d9ec [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
#define TINT_ISOLATE_UB(VOLATILE_NAME) \
{volatile bool VOLATILE_NAME = false; if (VOLATILE_NAME) break;}
struct strided_arr {
/* 0x0000 */ float2 el;
/* 0x0008 */ tint_array<int8_t, 8> tint_pad;
};
struct SSBO {
/* 0x0000 */ tint_array<strided_arr, 2> m;
};
tint_array<strided_arr, 2> mat2x2_stride_16_to_arr(float2x2 m) {
strided_arr const tint_symbol_2 = {.el=m[0u]};
strided_arr const tint_symbol_3 = {.el=m[1u]};
tint_array<strided_arr, 2> const tint_symbol_4 = tint_array<strided_arr, 2>{tint_symbol_2, tint_symbol_3};
return tint_symbol_4;
}
float2x2 arr_to_mat2x2_stride_16(tint_array<strided_arr, 2> arr) {
return float2x2(arr[0u].el, arr[1u].el);
}
void assign_and_preserve_padding_1(device strided_arr* const dest, strided_arr value) {
(*(dest)).el = value.el;
}
void assign_and_preserve_padding(device tint_array<strided_arr, 2>* const dest, tint_array<strided_arr, 2> value) {
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
TINT_ISOLATE_UB(tint_volatile_false);
assign_and_preserve_padding_1(&((*(dest))[i]), value[i]);
}
}
void f_1(device SSBO* const tint_symbol_5) {
float2x2 const tint_symbol = arr_to_mat2x2_stride_16((*(tint_symbol_5)).m);
tint_array<strided_arr, 2> const tint_symbol_1 = mat2x2_stride_16_to_arr(tint_symbol);
assign_and_preserve_padding(&((*(tint_symbol_5)).m), tint_symbol_1);
return;
}
kernel void f(device SSBO* tint_symbol_6 [[buffer(0)]]) {
f_1(tint_symbol_6);
return;
}