blob: cc50f2f6ba9ec6df51316998db55a7f15f83ff9f [file] [log] [blame]
struct Inner {
int scalar_i32;
float scalar_f32;
};
RWByteAddressBuffer sb : register(u0);
void v(uint offset, Inner obj) {
sb.Store((offset + 0u), asuint(obj.scalar_i32));
sb.Store((offset + 4u), asuint(obj.scalar_f32));
}
void v_1(uint offset, Inner obj[4]) {
{
uint v_2 = 0u;
v_2 = 0u;
while(true) {
uint v_3 = v_2;
if ((v_3 >= 4u)) {
break;
}
Inner v_4 = obj[v_3];
v((offset + (v_3 * 8u)), v_4);
{
v_2 = (v_3 + 1u);
}
continue;
}
}
}
void v_5(uint offset, float3 obj[2]) {
{
uint v_6 = 0u;
v_6 = 0u;
while(true) {
uint v_7 = v_6;
if ((v_7 >= 2u)) {
break;
}
sb.Store3((offset + (v_7 * 16u)), asuint(obj[v_7]));
{
v_6 = (v_7 + 1u);
}
continue;
}
}
}
void v_8(uint offset, float4x4 obj) {
sb.Store4((offset + 0u), asuint(obj[0u]));
sb.Store4((offset + 16u), asuint(obj[1u]));
sb.Store4((offset + 32u), asuint(obj[2u]));
sb.Store4((offset + 48u), asuint(obj[3u]));
}
void v_9(uint offset, float4x3 obj) {
sb.Store3((offset + 0u), asuint(obj[0u]));
sb.Store3((offset + 16u), asuint(obj[1u]));
sb.Store3((offset + 32u), asuint(obj[2u]));
sb.Store3((offset + 48u), asuint(obj[3u]));
}
void v_10(uint offset, float4x2 obj) {
sb.Store2((offset + 0u), asuint(obj[0u]));
sb.Store2((offset + 8u), asuint(obj[1u]));
sb.Store2((offset + 16u), asuint(obj[2u]));
sb.Store2((offset + 24u), asuint(obj[3u]));
}
void v_11(uint offset, float3x4 obj) {
sb.Store4((offset + 0u), asuint(obj[0u]));
sb.Store4((offset + 16u), asuint(obj[1u]));
sb.Store4((offset + 32u), asuint(obj[2u]));
}
void v_12(uint offset, float3x3 obj) {
sb.Store3((offset + 0u), asuint(obj[0u]));
sb.Store3((offset + 16u), asuint(obj[1u]));
sb.Store3((offset + 32u), asuint(obj[2u]));
}
void v_13(uint offset, float3x2 obj) {
sb.Store2((offset + 0u), asuint(obj[0u]));
sb.Store2((offset + 8u), asuint(obj[1u]));
sb.Store2((offset + 16u), asuint(obj[2u]));
}
void v_14(uint offset, float2x4 obj) {
sb.Store4((offset + 0u), asuint(obj[0u]));
sb.Store4((offset + 16u), asuint(obj[1u]));
}
void v_15(uint offset, float2x3 obj) {
sb.Store3((offset + 0u), asuint(obj[0u]));
sb.Store3((offset + 16u), asuint(obj[1u]));
}
void v_16(uint offset, float2x2 obj) {
sb.Store2((offset + 0u), asuint(obj[0u]));
sb.Store2((offset + 8u), asuint(obj[1u]));
}
[numthreads(1, 1, 1)]
void main() {
sb.Store(0u, asuint(0.0f));
sb.Store(4u, asuint(0));
sb.Store(8u, 0u);
sb.Store2(16u, asuint((0.0f).xx));
sb.Store2(24u, asuint((0).xx));
sb.Store2(32u, (0u).xx);
sb.Store3(48u, asuint((0.0f).xxx));
sb.Store3(64u, asuint((0).xxx));
sb.Store3(80u, (0u).xxx);
sb.Store4(96u, asuint((0.0f).xxxx));
sb.Store4(112u, asuint((0).xxxx));
sb.Store4(128u, (0u).xxxx);
v_16(144u, float2x2((0.0f).xx, (0.0f).xx));
v_15(160u, float2x3((0.0f).xxx, (0.0f).xxx));
v_14(192u, float2x4((0.0f).xxxx, (0.0f).xxxx));
v_13(224u, float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx));
v_12(256u, float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
v_11(304u, float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
v_10(352u, float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx));
v_9(384u, float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
v_8(448u, float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
float3 v_17[2] = (float3[2])0;
v_5(512u, v_17);
Inner v_18 = (Inner)0;
v(544u, v_18);
Inner v_19[4] = (Inner[4])0;
v_1(552u, v_19);
}